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Editor assets

There are many assets in the Editor that may be helpful while mapping. Let's take a look at some of them:

INFO

This part of the tutorial is 100% accurate for SSQE v1.8.5.5 only. Versions before and after that may vary a bit.

Key Assets

KeyAssets These assets cannot be tampered with in any way and are mandatory to map:

  1. Grid: Where the maps are built on. It is a 3x3 grid, meaning it has 3 blocks height and 3 blocks width. This can be further amplified using Quantum (explained later):
  2. Progress Bar: The bar represents the length of the song, while the dot over it represents the current timestamp, with a string above indicating it in milliseconds (ms) and another below in mm:ss format.
  3. Note Counter: It shows the total number of notes in the map.
  4. Song Duration: Shows how long the song lasts for.
  5. Copy Map Data: Copies the data from the map’s file.
  6. Play Map: Used to playtest your map in Rhythia. You need to enable “Use SS+ for Playtesting” in “Settings” to use this.
  7. Back To Menu: Used to return to the Editor’s Menu. Don’t forget to save your progress!
  8. Track: Here is where the placed notes are displayed. The pink bar on it shows the timestamp where the notes will be placed, while two red bars act as timestamp bounds for the song.

Regular Assets

You might need to edit these assets while mapping:

  1. Zoom: Zooms the track in or out. It can be triggered when scrolling while holding the “Ctrl” key down.
  2. Auto-Advance: When activated, after placing a note, the track will automatically advance to the next divisor line.
  3. Beat Divisor: Help you divide a beat in x parts (subdivisions), where x is your input on the bar. Each subdivision will be 1/x of a beat away.
    You can either scroll the bar or hold down the “Shift” key while scrolling to change it.
  4. Snapping: While “Quantum” is triggered, it allows you to snap the notes to a subgrid of 3/x blocks spacing, where x is your input on the bar.

    TIP

    If the main grid is x = 3; 3/3 = 1 block spacing, a subgrid could be x = 12; 3/12 = 0.25 blocks spacing.

  5. Select between ms: Selects every note from the first timestamp (upper keypad) to the second one (lower keypad).
  6. Jump to MS: Moves the pink bar to a determined position on the map in milliseconds.
  7. SFX Offset: Delays the hitsound by a certain offset.
  8. SFX: Determines the SFX’s (sound effects’) volume.
  9. Music: Determines the song’s volume.
  10. Playback Speed: Speeds the song by a certain amount, down to 20% and up to 200%.

Options, Timing and Patterns

They're located near the top left corner of the mapping menu.

Options

Options

  1. Autoplay: Triggers a cursor which will automatically play the map for you.
  2. Approach Squares: Allows you to see the notes as they approach the grid.
  3. Grid Numbers: Alows you to see the order of the notes you placed.
  4. Grid Letters: Allows you to see the keyboard letter associated with each grid position.
  5. Quantum: Enables you to push the limits of the 3x3 grid up to +0.875/-0.875, and inside the grid in intervals smaller than 1.
  6. Use Numpad: Enables the number pad on your keyboard for mapping. 1 becomes Z, 2 will be X and so on. 0 remains unused.
  7. Quantum Grid Lines: Makes the grid lines readjust to the quantum divisor used in Snapping.
  8. Snap to Grid: If enabled, it allows the notes to be snapped to the grid lines. Useful for quantum mapping.
  9. Metronome: if enabled, emits a tick sound every beat. Can be adjusted using the beat divisor.
  10. Separate Click Flunctions: Enables the player to see what clicking on the grid does (by default, “Place”). For Quantum mapping, it is advisable to change it to “Select”.
  11. Approach Rate: The notes will approach faster or slower depending on the slider’s position.
  12. Track Height: Adjusts the height of the track.
  13. Cursor Pos: Adjusts where the note will be placed, relative to the track. 0% will be topmost left and vice versa.

Timing

Timing

  1. Export Offset[ms]: The Offset that the map will have when exported, in milliseconds.
  2. Use Current ms: Sets the Export Offset to the current timestamp.
  3. Open BPM Setup: Allows to set up timing points, which constitute the timing of the map.
  4. Edit Bookmarks: Shows the current list of bookmarks for the map. These indicate the start/end of a part of the map.

Patterns

Patterns

  1. Flips: Selected notes will be flipped horizontally (Shift+H) or vertically (Shift+V) if these settings are triggered, respectively.
  2. Nodes: The base for Quantum curves and slides. Clicking Store Nodes while selecting notes will turn them into nodes, which will trace a showcase of the output pattern with red notes, as seen below: Patterns You may unselect the nodes at any time by clicking Clear Nodes.
  3. Curve Bézier: This function creates a curve via node-to-node iterations (Bézier curve) with the stored nodes. The red notes will be the curve output of the following nodes: Patterns
  4. Draw Bézier With Divisor: Adjusts the note density of the curve. Clicking Draw triggers the curve function.
  5. Rotate by Degrees: Rotates clockwise the selected notes by a certain amount in degrees, which can also be negative.
  6. Scale by Percent: Scales the selected notes by a percent.

With that set, you’re done with the general usage explanation. You may check and edit the Editor’s keybinds in “Settings” >> “Change Keybinds” on the Editor’s main menu later on.

Licensed under CC BY-NC 4.0