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Execution

Flow

The flow of a pattern is the direction in which it goes. For example, QWEDC goes right, then down.

We can classify it into different types:

  • Vertical: Up-down or vice versa
  • Horizontal: Left-right or vice versa
  • Circular: In circles (clock-wise or counter-clockwise)

Generally, flow indicates the deviance between where you expect to go next and where you're supposed to.
While playing inside your comfort zone, flow might not be noticeable. Your flow depends on the maps you play, the patterns you enjoy/hate most or the ones you find easier/harder, and your general ability to play the game as well.

Difficulty

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